Hi, Comrade Commanders,
Our Comrade Yeu VTH asked me to write something about
"Contraband" and, as this is one of the fundamental purposes of this
blog, here is what I find most relevant about this issue...
Coins and Alloy.
There isn't much I can say about these "traditional"
resources, except that they should go along with your game plan. Let me explain
what I meant: until just a few days, I never worried about these resources,
because I could find them every time I needed them ... "steeling"
from the rebel scum.
But this reality has changed for me, since I upgraded to HQ8!
Those who follow this blog already know that I had
"complained" for being "matched" only with level 9 (or even
10) opponents. Anyhow, and until just a few days, I always succeeded winning my
battles, therefore steeling enough resources to match my needs, but this
reality has changed, and not only was I "forced" to escape Dandoran
(the most populated and competitive planet), but I am also experiencing
difficulties to win my attacks, resulting in a resource shortage.
I wish these words will make you become ever more careful, because this game
we all love never ceases to surprise us, challenge us, and force us to question
our strategies.
Contraband.
This third kind of resource "enters" the game only when you
are at HQ6 level, and you'll need it to hire mercenaries and, more important,
to build and upgrade your Droidekas.
If I remember well, it will start at level HQ6, where you can build your
level 1 Contraband Safe house, which will have a max capacity of 12,000
contraband units.
At that moment, the most interesting part of the story is that you still
cannot "produce" contraband: you can only steal it from the rebel
scum!
If you succeed, and accumulate 12,000 contraband units, you'll be able
to (remember that this is still at HQ6 level) build your Droideka Sentinel
Platform (level 1)
If you succeed this accomplishment at HQ6 level (I did), you may
congratulate yourself on a very good game play!
When you become HQ7, you'll be able to upgrade your Contraband Safe
house (until level 4, with 100,000 capacity), which will be necessary for
further upgrading the Droideka Sentinel (max level 10, while still HQ7) and,
you will also be able to build your first (only one) Contraband Trade Port,
thus starting to "produce" your own contraband units.
This "contraband producing factory" will be upgradable to
level 3, while still as HQ7.
Being a very recent HQ8, I can only testify that, at HQ8 level, we'll be
able to build one second "Contraband Trade Port" (in fact, a second
contraband "factory"), but I still know nothing about the upgrading
level limits of either the Contraband Safe house, the Contraband Trade Port(s)
(max of 2), and the Droideka Sentinel (mine is at level 12, as for today).
And this is it, Comrades!
I would love to try and answer your questions and comments on this (and
all the other) post, so ... just share your opinions and critics.
Have fun,
KOTALBU
P.S.: Comrade Yeu, hoping that this information will be useful to your
game plan, I will ask for a "price" that you can "pay" for
my "service": please comment, critic, and share your own experience
in the other posts, because if you do that, you'll be adding value to this
blog, and ... Thanks.
What is a great post! Thank you, Kotalbu. My English is not good. I hope you will understand my question.
ResponderEliminarI see that now (at HQ 7) I can build my Contraband Trade Port with 810,000 credits. Can I start producing Contraband without Droideka Sentinel Platform and upgrading Contraband Safehouse?
Yes, Yeu VTH,
EliminarI am sure that you can start producing contraband, if you build your first Trade Port, even without having the Droideka.
Anyhow, you must think that the Droideka will be very important for your game, because you can use it both in attack and defense.
Have fun
KOTALBU
Thank you so much for your speedy reply. It's really difficult to earn Contraband by attacking others. Therefore, I wanted to know how to produce it and thank to your useful information, I understand it clearly.
Eliminar